a.Sharing.DebugStates
a.Sharing.DebugStates is a console variable in Unreal Engine 5 (UE5). See what a.Sharing.DebugStates does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
aHelp
Values: 0/1/2/3 Controls whether and which animation sharing debug features are enabled. 0: Turned off. 1: Turns on active master-components and blend with material coloring, and printing state information for each actor above their capsule. 2: Turns printing state information about currently active animation states, blend etc. Also enables line drawing from slave-components to currently assigned master components.
Usage
Unreal console (open with ~)
> a.Sharing.DebugStates 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in a
a.ParallelAnimEvaluationVara.ParallelAnimInterpolationVara.ParallelAnimUpdateVara.ParallelBlendPhysicsVara.PerTrackCompression.ISPCVara.Runtime.ISPCVara.Sharing.EnabledCmda.Sharing.ScalabilityPlatformVara.Sharing.ToggleVisibilityCmda.SkeletalMesh.ISPCVara.SkinWeightProfile.AllowedFromLODVara.SkinWeightProfile.DefaultLODOverrideVar