a.SkinWeightProfile.LoadByDefaultMode
a.SkinWeightProfile.LoadByDefaultMode is a console variable in Unreal Engine 5 (UE5). See what a.SkinWeightProfile.LoadByDefaultMode does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
aHelp
Enables/disables run-time optimization to override the original skin weights with a profile designated as the default to replace it. Can be used to optimize memory for specific platforms or devices-1 = disabled0 = static disabled1 = static enabled2 = dynamic disabled3 = dynamic enabled
Usage
Unreal console (open with ~)
> a.SkinWeightProfile.LoadByDefaultMode 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in a
a.Sharing.EnabledCmda.Sharing.ScalabilityPlatformVara.Sharing.ToggleVisibilityCmda.SkeletalMesh.ISPCVara.SkinWeightProfile.AllowedFromLODVara.SkinWeightProfile.DefaultLODOverrideVara.Streaming.ChunkSizeSecondsVara.Streaming.SpoofFailedChunkLoadVara.StripFramesOnCompressionVara.StripOddFramesWhenFrameStrippingVara.URO.DisableInterpolationVara.URO.DrawVar