AsyncReadFile.CacheHandleForPakFilesOnly
AsyncReadFile.CacheHandleForPakFilesOnly is a console variable in Unreal Engine 5 (UE5). See what AsyncReadFile.CacheHandleForPakFilesOnly does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
asyncreadfileHelp
Control how Async read handle caches the underlying platform handle for files. 0: Cache the underlying platform handles for all files. 1: Cache the underlying platform handle for .pak files only (default).
Usage
Unreal console (open with ~)
> AsyncReadFile.CacheHandleForPakFilesOnly 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.