au.Debug.PlaySoundCue
au.Debug.PlaySoundCue is a console command in Unreal Engine 5 (UE5). See what au.Debug.PlaySoundCue does and how to run it in the Unreal Engine console below.
auDescription
Plays a SoundCue: -Name <SoundName>: If a debug sound with the short name is specified in AudioSettings, plays that sound. -Path <ObjectPatd>: Finds SoundCue asset at the provided path and if found, plays that sound. -Radius <Distance>: If set, enables sound spatialization and sets radial distance between listener and source emitting sound. -Azimuth <Angle>: If set, enables sound spatialization and sets azimuth angle between listener and source emitting sound (in degrees, where 0 is straight ahead, negative to left, positive to right). -Elevation <Angle>: If set, enables sound spatialization and sets azimuth angle between listener and source emitting sound (in degrees, where 0 is straight ahead, negative to left, positive to right). -AllViews: If option provided, plays sound through all viewports. -LogSubtitles: If option provided, logs sounds subtitle if set
Usage
> au.Debug.PlaySoundCueRelated in au
au.Debug.ListAudioComponentsExecau.Debug.ListSoundClassesExecau.Debug.ListSoundClassVolumesExecau.Debug.ListSoundDurationsExecau.Debug.ListWavesExecau.Debug.PlayAllPIEAudioExecau.Debug.PlaySoundWaveCmdau.Debug.ResetSoundStateExecau.Debug.SetBaseSoundMixExecau.Debug.ShowSoundClassHierarchyExecau.Debug.SoloAudioExecau.Debug.SoundClassFixupExec