cook.AllowCookedDataInEditorBuilds
cook.AllowCookedDataInEditorBuilds is a console variable in Unreal Engine 5 (UE5). See what cook.AllowCookedDataInEditorBuilds does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
cookHelp
If true, allows cooked assets to be loaded in the editor.
Usage
Unreal console (open with ~)
> cook.AllowCookedDataInEditorBuilds 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.