demo.CheckpointSaveMaxMSPerFrameOverride
demo.CheckpointSaveMaxMSPerFrameOverride is a console variable in Unreal Engine 5 (UE5). See what demo.CheckpointSaveMaxMSPerFrameOverride does, its values, and how to use this cvar in the Unreal console below.
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If >= 0, this value will override the CheckpointSaveMaxMSPerFrame member variable, which is the maximum time allowed each frame to spend on saving a checkpoint. If 0, it will save the checkpoint in a single frame, regardless of how long it takes.
Usage
Unreal console (open with ~)
> demo.CheckpointSaveMaxMSPerFrameOverride 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in demo
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