UEConsole Commands
VariableConsole VariableRemaining

Editor.AsyncSkeletalMeshCompilation

Editor.AsyncSkeletalMeshCompilation is a console variable in Unreal Engine 5 (UE5). See what Editor.AsyncSkeletalMeshCompilation does, its values, and how to use this cvar in the Unreal console below.

Category: Remaining · Namespace: editor

Help

1 - Async skeletal meshes compilation is enabled. 2 - Async skeletal meshes compilation is enabled but on pause (for debugging). When enabled, skeletal meshes will be replaced by placeholders until they are ready to reduce stalls on the game thread and improve overall editor performance.

Usage

Unreal console (open with ~)
> Editor.AsyncSkeletalMeshCompilation 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

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