HoudiniEngine.TickTimeLimit
HoudiniEngine.TickTimeLimit is a console variable in Unreal Engine 5 (UE5). See what HoudiniEngine.TickTimeLimit does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
houdiniengineHelp
Time limit after which HDA processing will be stopped, until the next tick of the Houdini Engine Manager. <= 0.0: No Limit 1.0: Default
Usage
Unreal console (open with ~)
> HoudiniEngine.TickTimeLimit 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.