landscape.ValidateProxyWeightmapUsages
landscape.ValidateProxyWeightmapUsages is a console variable in Unreal Engine 5 (UE5). See what landscape.ValidateProxyWeightmapUsages does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
landscapeHelp
This will validate that weightmap usages in landscape proxies and their components don\'t get desynchronized with the landscape component layer allocations.
Usage
Unreal console (open with ~)
> landscape.ValidateProxyWeightmapUsages 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in landscape
landscape.OptimVarlandscape.OutputDiffBitmapVarlandscape.OutputLayersRTContentVarlandscape.OutputLayersWeightmapsRTContentVarLandscape.PatchesCmdlandscape.RenderCaptureLayersNextHeightmapDrawsVarlandscape.RenderCaptureLayersNextWeightmapDrawsVarlandscape.ShowDirtyVarlandscape.SimulatePhysicsVarlandscape.SplineFalloffModulationVarLandscape.StaticCmdlandscape.TrackDirtyVar