LogGameThreadFNameChurn.StackLen
LogGameThreadFNameChurn.StackLen is a console variable in Unreal Engine 5 (UE5). See what LogGameThreadFNameChurn.StackLen does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
loggamethreadfnamechurnHelp
Maximum number of stack frame items to keep. This improves aggregation because calls that originate from multiple places but end up in the same place will be accounted together.
Usage
Unreal console (open with ~)
> LogGameThreadFNameChurn.StackLen 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.