UEConsole Commands
VariableConsole VariableRemaining

n.NavmeshUseOodleCompression

n.NavmeshUseOodleCompression is a console variable in Unreal Engine 5 (UE5). See what n.NavmeshUseOodleCompression does, its values, and how to use this cvar in the Unreal console below.

Category: Remaining · Namespace: n

Help

Use Oodle for run-time tile cache compression/decompression. Optimized for size in editor, optimized for speed in standalone.

Usage

Unreal console (open with ~)
> n.NavmeshUseOodleCompression 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in n