net.PartialBunchReliableThreshold
net.PartialBunchReliableThreshold is a console variable in Unreal Engine 5 (UE5). See what net.PartialBunchReliableThreshold does, its values, and how to use this cvar in the Unreal console below.
Category: Network · Namespace:
netHelp
If a bunch is broken up into this many partial bunches are more, we will send it reliable even if the original bunch was not reliable. Partial bunches are atonmic and must all make it over to be used
Usage
Unreal console (open with ~)
> net.PartialBunchReliableThreshold 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in net
net.Packagemap.FindNetGUIDCmdnet.PackageMap.LongLoadThreshholdVarnet.PacketHandlerCRCDumpVarnet.PacketOrderCorrectionEnableThresholdVarnet.PacketOrderMaxCachedPacketsVarnet.PacketOrderMaxMissingPacketsVarnet.PingDisplayServerTimeVarnet.PingExcludeFrameTimeVarnet.PingUsePacketRecvTimeVarnet.ProcessQueuedBunchesMillisecondLimitVarNet.ProfilerUseComparisonTrackingVarnet.PushModelSkipUndirtiedFastArraysVar