p.Chaos.DebugDraw.SingleActorTraceLength
p.Chaos.DebugDraw.SingleActorTraceLength is a console variable in Unreal Engine 5 (UE5). See what p.Chaos.DebugDraw.SingleActorTraceLength does, its values, and how to use this cvar in the Unreal console below.
Category: Physics · Namespace:
pHelp
Set the trace length from the camera that is used to select the single actor.
Usage
Unreal console (open with ~)
> p.Chaos.DebugDraw.SingleActorTraceLength 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in p
p.Chaos.DebugDraw.ShowIslandsVarp.Chaos.DebugDraw.ShowPIEClientVarp.Chaos.DebugDraw.ShowPIEServerVarp.Chaos.DebugDraw.ShowShapeBoundsVarp.Chaos.DebugDraw.SingleActorVarp.Chaos.DebugDraw.SingleActorMaxRadiusVarp.chaos.DebugDrawAwakeVarp.Chaos.DedicatedThreadEnabledVarp.Chaos.DisableCollisionParallelForVarp.Chaos.DisableParticleParallelForVarp.Chaos.DisablePhysicsParallelForVarP.Chaos.DrawHierarchy.BoundsVar