p.ChaosCloth.DebugDrawPhysMeshWired
p.ChaosCloth.DebugDrawPhysMeshWired is a console variable in Unreal Engine 5 (UE5). See what p.ChaosCloth.DebugDrawPhysMeshWired does, its values, and how to use this cvar in the Unreal console below.
Category: Physics · Namespace:
pHelp
Whether to debug draw the Chaos Cloth wireframe meshes
Usage
Unreal console (open with ~)
> p.ChaosCloth.DebugDrawPhysMeshWired 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in p
p.ChaosCloth.DebugDrawFaceNormalsVarp.ChaosCloth.DebugDrawGravityVarp.ChaosCloth.DebugDrawInversedFaceNormalsVarp.ChaosCloth.DebugDrawLocalSpaceVarp.ChaosCloth.DebugDrawLongRangeConstraintVarp.ChaosCloth.DebugDrawMaxDistancesVarp.ChaosCloth.DebugDrawPointNormalsVarp.ChaosCloth.DebugDrawSelfCollisionVarp.ChaosCloth.DebugDrawWindForcesVarp.ChaosCloth.DebugStepCmdp.ChaosCloth.IspcCmdp.ChaosCloth.LegacyDisablesAccurateWindVar