p.MoveIgnoreFirstBlockingOverlap
p.MoveIgnoreFirstBlockingOverlap is a console variable in Unreal Engine 5 (UE5). See what p.MoveIgnoreFirstBlockingOverlap does, its values, and how to use this cvar in the Unreal console below.
Category: Physics · Namespace:
pHelp
Whether to ignore the first blocking overlap in SafeMoveUpdatedComponent (if moving out from object and starting in penetration). The \'p.InitialOverlapTolerance\' setting determines the \'move out\' rules, but by default we always try to depenetrate first (not ignore the hit). 0: Disable (do not ignore), 1: Enable (ignore)
Usage
Unreal console (open with ~)
> p.MoveIgnoreFirstBlockingOverlap 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
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