p.UseTargetVelocityOnImpact
p.UseTargetVelocityOnImpact is a console variable in Unreal Engine 5 (UE5). See what p.UseTargetVelocityOnImpact does, its values, and how to use this cvar in the Unreal console below.
Category: Physics · Namespace:
pHelp
When disabled, we recalculate velocity after impact by comparing our position before we moved to our position after we moved. This doesn\'t work correctly when colliding with physics objects, so setting this to 1 fixes this one the hit object is moving.
Usage
Unreal console (open with ~)
> p.UseTargetVelocityOnImpact 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.