r.AOSpecularOcclusionMode
r.AOSpecularOcclusionMode is a console variable in Unreal Engine 5 (UE5). See what r.AOSpecularOcclusionMode does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Determines how specular should be occluded by DFAO 0: Apply non-directional AO to specular. 1: (default) Intersect the reflection cone with the unoccluded cone produced by DFAO. This gives more accurate occlusion than 0, but can bring out DFAO sampling artifacts.
Usage
Unreal console (open with ~)
> r.AOSpecularOcclusionMode 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.