r.HairStrands.MeshProjection.Render.Deformed.Triangles
r.HairStrands.MeshProjection.Render.Deformed.Triangles is a console variable in Unreal Engine 5 (UE5). See what r.HairStrands.MeshProjection.Render.Deformed.Triangles does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Render debug mes projection
Usage
Unreal console (open with ~)
> r.HairStrands.MeshProjection.Render.Deformed.Triangles 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HairStrands.MaterialCompaction.TangentThresholdVarr.HairStrands.MaxSimulatedLODVarr.HairStrands.MeshesVarr.HairStrands.MeshProjection.DebugInUVsSpaceVarr.HairStrands.MeshProjection.DebugSkinCacheVarr.HairStrands.MeshProjection.Render.Deformed.FramesVarr.HairStrands.MeshProjection.Render.Rest.FramesVarr.HairStrands.MeshProjection.Render.Rest.TrianglesVarr.HairStrands.MeshProjection.Sim.Deformed.FramesVarr.HairStrands.MeshProjection.Sim.Deformed.TrianglesVarr.HairStrands.MeshProjection.Sim.Rest.FramesVarr.HairStrands.MeshProjection.Sim.Rest.TrianglesVar