r.Lumen.ProbeHierarchy
r.Lumen.ProbeHierarchy is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.ProbeHierarchy does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to use probe based denoiser for all indirect lighting.
Usage
Unreal console (open with ~)
> r.Lumen.ProbeHierarchy 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.IrradianceFieldGather.ProbeAtlasResolutionInProbesVarr.Lumen.IrradianceFieldGather.ProbeOcclusionNormalBiasVarr.Lumen.IrradianceFieldGather.ProbeOcclusionViewBiasVarr.Lumen.IrradianceFieldGather.ProbeResolutionVarr.Lumen.IrradianceFieldGather.RadianceCache.StatsVarr.Lumen.MaxConeStepsVarr.Lumen.ProbeHierarchy.AdditionalSpecularRayThresholdVarr.Lumen.ProbeHierarchy.AntiTileAliasingVarr.Lumen.ProbeHierarchy.CounterParrallaxErrorVarr.Lumen.ProbeHierarchy.DebugAntiTileAliasingXVarr.Lumen.ProbeHierarchy.DebugAntiTileAliasingYVarr.Lumen.ProbeHierarchy.DepthVar