UEConsole Commands
VariableConsole VariableRenderer

r.Lumen.Visualize.HardwareRayTracing.DeferredMaterial

r.Lumen.Visualize.HardwareRayTracing.DeferredMaterial is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.Visualize.HardwareRayTracing.DeferredMaterial does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Enables deferred material pipeline (Default = 1)

Usage

Unreal console (open with ~)
> r.Lumen.Visualize.HardwareRayTracing.DeferredMaterial 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r