r.Lumen.Visualize.HardwareRayTracing.DeferredMaterial
r.Lumen.Visualize.HardwareRayTracing.DeferredMaterial is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.Visualize.HardwareRayTracing.DeferredMaterial does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enables deferred material pipeline (Default = 1)
Usage
Unreal console (open with ~)
> r.Lumen.Visualize.HardwareRayTracing.DeferredMaterial 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.Visualize.ConeAngleVarr.Lumen.Visualize.ConeStepFactorVarr.Lumen.Visualize.GridPixelSizeVarr.Lumen.Visualize.HardwareRayTracingVarr.Lumen.Visualize.HardwareRayTracing.BucketMaterialsVarr.Lumen.Visualize.HardwareRayTracing.CompactVarr.Lumen.Visualize.HardwareRayTracing.DeferredMaterial.TileDimensionVarr.Lumen.Visualize.HardwareRayTracing.GroupCountVarr.Lumen.Visualize.HardwareRayTracing.Retrace.FarFieldVarr.Lumen.Visualize.HardwareRayTracing.Retrace.HitLightingVarr.Lumen.Visualize.HardwareRayTracing.ThreadCountVarr.Lumen.Visualize.HiResSurfaceVar