r.LumenScene.DistantScene.NaniteLODBias
r.LumenScene.DistantScene.NaniteLODBias is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.DistantScene.NaniteLODBias does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
LOD bias for Nanite geometry in Lumen distant scene representation. 0 - full detail. > 0 - reduced detail.
Usage
Unreal console (open with ~)
> r.LumenScene.DistantScene.NaniteLODBias 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.DistantScene.CardResolutionVarr.LumenScene.DistantScene.CascadeDistributionExponentVarr.LumenScene.DistantScene.DrawCascadeBoundsVarr.LumenScene.DistantScene.EndDistanceFromCameraVarr.LumenScene.DistantScene.MaxTraceDistanceVarr.LumenScene.DistantScene.MinInstanceBoundsRadiusVarr.LumenScene.DistantScene.NumCascadesVarr.LumenScene.DistantScene.SnapOriginVarr.LumenScene.DistantScene.StartDistanceFromCameraVarr.LumenScene.DistantScene.UpdateCapturesVarr.LumenScene.DistantScene.UpdatePlacementVarr.LumenScene.DumpStatsVar