r.Shadow.DetectVertexShaderLayerAtRuntime
r.Shadow.DetectVertexShaderLayerAtRuntime is a console variable in Unreal Engine 5 (UE5). See what r.Shadow.DetectVertexShaderLayerAtRuntime does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Forces the compilation of the vslayer shader permutation even if the platform (RHI) does not declare compile-time support through RHISupportsVertexShaderLayer.Enabled by default for windows/SM5 as DX11 almost universally supports this at runtime.
Usage
Unreal console (open with ~)
> r.Shadow.DetectVertexShaderLayerAtRuntime 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Shadow.DenoiserVarr.Shadow.Denoiser.HistoryConvolutionSamplesVarr.Shadow.Denoiser.MaxBatchSizeVarr.Shadow.Denoiser.PreConvolutionVarr.Shadow.Denoiser.ReconstructionSamplesVarr.Shadow.Denoiser.TemporalAccumulationVarr.Shadow.DistanceScaleVarr.Shadow.DrawPreshadowFrustumsVarr.Shadow.EnableModulatedSelfShadowVarr.Shadow.FadeExponentVarr.Shadow.FadeResolutionVarr.Shadow.FarShadowDistanceOverrideVar