r.VolumetricCloud.HzbCulling
r.VolumetricCloud.HzbCulling is a console variable in Unreal Engine 5 (UE5). See what r.VolumetricCloud.HzbCulling does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Enable/disable the use of the HZB in order to not trace behind opaque surfaces. Should be disabled when r.VolumetricRenderTarget.Mode is 2.
Usage
Unreal console (open with ~)
> r.VolumetricCloud.HzbCulling 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.VolumetricCloud.DistanceToSampleMaxCountVarr.VolumetricCloud.EnableAerialPerspectiveSamplingVarr.VolumetricCloud.EnableAtmosphericLightsSamplingVarr.VolumetricCloud.EnableDistantSkyLightSamplingVarr.VolumetricCloud.EnableLocalLightsSamplingVarr.VolumetricCloud.HighQualityAerialPerspectiveVarr.VolumetricCloud.LocalLights.ShadowSampleCountVarr.VolumetricCloud.ReflectionRaySampleMaxCountVarr.VolumetricCloud.SampleMinCountVarr.VolumetricCloud.Shadow.ReflectionRaySampleMaxCountVarr.VolumetricCloud.Shadow.SampleAtmosphericLightShadowmapVarr.VolumetricCloud.Shadow.ViewRaySampleMaxCountVar