r.VT.SplitPhysicalPoolSize
r.VT.SplitPhysicalPoolSize is a console variable in Unreal Engine 5 (UE5). See what r.VT.SplitPhysicalPoolSize does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
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Create multiple physical pools per format to keep pools at this maximum size in tiles.A value of 64 tiles will force 16bit page tables. This can be a page table memory optimization for large physical pools.Defaults to 0 (off).
Usage
Unreal console (open with ~)
> r.VT.SplitPhysicalPoolSize 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.VT.RVT.TileCountBiasVarr.VT.RVT.TileCountBias.Group0Varr.VT.RVT.TileCountBias.Group1Varr.VT.RVT.TileCountBias.Group2Varr.VT.SaveAllocatorImagesCmdr.VT.ShowDecodeErrorsCmdr.VT.SyncProduceLockedTilesVarr.VT.TileBorderSizeVarr.VT.TileSizeVarr.VT.TranscodeRetireAgeVarr.VT.UploadMemoryPageSizeVarr.VT.ValidateCompressionOnLoadVar