RHIPoolAllocator.DefragMaxPoolsToClear
RHIPoolAllocator.DefragMaxPoolsToClear is a console variable in Unreal Engine 5 (UE5). See what RHIPoolAllocator.DefragMaxPoolsToClear does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
rhipoolallocatorHelp
Maximum amount of pools to try and clear during a single alloctor defrag call (default: 1 - negative then all pools will be tried and no timeslicing)
Usage
Unreal console (open with ~)
> RHIPoolAllocator.DefragMaxPoolsToClear 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.