Sequencer.DeferMovementUpdates
Sequencer.DeferMovementUpdates is a console variable in Unreal Engine 5 (UE5). See what Sequencer.DeferMovementUpdates does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
sequencerHelp
(Default: false) Enables deferring all Scene Component movement updates to the end of a sequencer evaluation to avoid excessive calls to UpdateOverlaps or cascading transform updates for attached components.
Usage
Unreal console (open with ~)
> Sequencer.DeferMovementUpdates 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in sequencer
Sequencer.Audio.MaxDesyncToleranceVarSequencer.Audio.UseAudioClockForAudioDesyncVarSequencer.AutoScrubCurveExponentVarSequencer.AutoScrubSpeedVarSequencer.AutoTangentNewVarSequencer.CompilerVersionVarSequencer.DrawMeshTrailsVarSequencer.LinearCubicInterpolationVarSequencer.MaxLatentActionLoopsVarSequencer.NetSyncThresholdVarSequencer.OutputDeferredMovementModeVarSequencer.RelativeTimecodeSmoothingVar