UEConsole Commands
VariableConsole VariableRemaining

Sequencer.DeferMovementUpdates

Sequencer.DeferMovementUpdates is a console variable in Unreal Engine 5 (UE5). See what Sequencer.DeferMovementUpdates does, its values, and how to use this cvar in the Unreal console below.

Category: Remaining · Namespace: sequencer

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(Default: false) Enables deferring all Scene Component movement updates to the end of a sequencer evaluation to avoid excessive calls to UpdateOverlaps or cascading transform updates for attached components.

Usage

Unreal console (open with ~)
> Sequencer.DeferMovementUpdates 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in sequencer