ShowFlag.LumenScreenSpaceDirectionalOcclusion
ShowFlag.LumenScreenSpaceDirectionalOcclusion is a console variable in Unreal Engine 5 (UE5). See what ShowFlag.LumenScreenSpaceDirectionalOcclusion does, its values, and how to use this cvar in the Unreal console below.
Category: Showflags · Namespace:
showflagHelp
Allows to override a specific showflag (works in editor and game, "show" only works in game and UI only in editor) Useful to run a build many time with the same showflags (when put in consolevariables.ini like "showflag.abc=0") 0: force the showflag to be OFF 1: force the showflag to be ON 2: do not override this showflag (default)
Usage
Unreal console (open with ~)
> ShowFlag.LumenScreenSpaceDirectionalOcclusion 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in showflag
ShowFlag.LumenDetailTracesVarShowFlag.LumenFarFieldTracesVarShowFlag.LumenGlobalIlluminationVarShowFlag.LumenGlobalTracesVarShowFlag.LumenReflectionsVarShowFlag.LumenReuseShadowMapsVarShowFlag.LumenScreenTracesVarShowFlag.LumenSecondaryBouncesVarShowFlag.MassPropertiesVarShowFlag.MaterialsVarShowFlag.MaterialTextureScaleAccuracyVarShowFlag.MediaPlanesVar