SlateDebugger.Event.LogCaptureStateChangeEvent
SlateDebugger.Event.LogCaptureStateChangeEvent is a console variable in Unreal Engine 5 (UE5). See what SlateDebugger.Event.LogCaptureStateChangeEvent does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
slatedebuggerHelp
Log cursor state change events
Usage
Unreal console (open with ~)
> SlateDebugger.Event.LogCaptureStateChangeEvent 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in slatedebugger
SlateDebugger.Event.DisableAllFocusFiltersCmdSlateDebugger.Event.DisableAllInputFiltersCmdSlateDebugger.Event.EnableAllFocusFiltersCmdSlateDebugger.Event.EnableAllInputFiltersCmdSlateDebugger.Event.InputRoutingModeEnabledVarSlateDebugger.Event.LogAttemptNavigationEventVarSlateDebugger.Event.LogCursorChangeEventVarSlateDebugger.Event.LogExecuteNavigationEventVarSlateDebugger.Event.LogFocusEventVarSlateDebugger.Event.LogInputEventVarSlateDebugger.Event.LogWarningVarSlateDebugger.Event.SetFocusFilterCmd