UEConsole Commands
VariableConsole VariableRemaining

vr.StereoLayers.bMixLayerPriorities

vr.StereoLayers.bMixLayerPriorities is a console variable in Unreal Engine 5 (UE5). See what vr.StereoLayers.bMixLayerPriorities does, its values, and how to use this cvar in the Unreal console below.

Category: Remaining · Namespace: vr

Help

By default, Face-Locked Stereo Layers are always rendered on top of any other layer position types. Set this to a non-zero value to disable this behavior (not supported on all platforms.)

Usage

Unreal console (open with ~)
> vr.StereoLayers.bMixLayerPriorities 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in vr