vr.StereoLayers.bMixLayerPriorities
vr.StereoLayers.bMixLayerPriorities is a console variable in Unreal Engine 5 (UE5). See what vr.StereoLayers.bMixLayerPriorities does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
vrHelp
By default, Face-Locked Stereo Layers are always rendered on top of any other layer position types. Set this to a non-zero value to disable this behavior (not supported on all platforms.)
Usage
Unreal console (open with ~)
> vr.StereoLayers.bMixLayerPriorities 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.