wp.Runtime.RuntimeSpatialHashUseAlignedGridLevels
wp.Runtime.RuntimeSpatialHashUseAlignedGridLevels is a console variable in Unreal Engine 5 (UE5). See what wp.Runtime.RuntimeSpatialHashUseAlignedGridLevels does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
wpHelp
Set RuntimeSpatialHashUseAlignedGridLevels to false to help break the pattern caused by world partition promotion of actors to upper grid levels that are always aligned on child levels.
Usage
Unreal console (open with ~)
> wp.Runtime.RuntimeSpatialHashUseAlignedGridLevels 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in wp
wp.Runtime.LevelStreamingContinuouslyIncrementalGCWhileLevelsPendingPurgeForWPVarwp.Runtime.MaxLoadingStreamingCellsVarwp.Runtime.OverrideRuntimeSpatialHashLoadingRangeCmdwp.Runtime.RuntimeSpatialHashCellToSourceAngleContributionToCellImportanceVarwp.Runtime.RuntimeSpatialHashPlaceSmallActorsUsingLocationVarwp.Runtime.RuntimeSpatialHashSnapNonAlignedGridLevelsToLowerLevelsVarwp.Runtime.SetDataLayerRuntimeStateCmdwp.Runtime.ShowRuntimeSpatialHashCellStreamingPriotityVarwp.Runtime.ShowRuntimeSpatialHashGridLevelVarwp.Runtime.ShowRuntimeSpatialHashGridLevelCountVarwp.Runtime.ToggleDataLayerActivationCmdwp.Runtime.ToggleDrawDataLayersCmd