au.EnableOcclusionFilterScale
au.EnableOcclusionFilterScale is a console variable in Unreal Engine 5 (UE5). See what au.EnableOcclusionFilterScale does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
auHelp
Whether or not we scale occlusion by 0.25f to compensate for change in filter cutoff frequencies in audio mixer. 0: Not Enabled, 1: Enabled
Usage
Unreal console (open with ~)
> au.EnableOcclusionFilterScale 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in au
au.DumpActiveSoundsCmdau.DumpBakedAnalysisDataCmdau.editor.CookOverrideCachingIntervalVarau.editor.ForceAudioNonStreamingVarau.EnableBinauralAudioForAllSpatialSoundsVarau.EnableDetailedWindowsDeviceLoggingVarau.EnableReverbStereoFlipForQuadVarau.ExtraAudioMixerDeviceLoggingVarau.ExtraResonanceLoggingVarau.FadeOutTimeoutMSecVarau.FlushAudioRenderCommandsOnSuspendVarau.FlushAudioRenderThreadOnGCVar