au.FlushAudioRenderCommandsOnSuspend
au.FlushAudioRenderCommandsOnSuspend is a console variable in Unreal Engine 5 (UE5). See what au.FlushAudioRenderCommandsOnSuspend does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
auHelp
When set to 1, ensures that we pump through all pending commands to the audio thread and audio render thread on app suspension. 0: Not Disabled, 1: Disabled
Usage
Unreal console (open with ~)
> au.FlushAudioRenderCommandsOnSuspend 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in au
au.EnableDetailedWindowsDeviceLoggingVarau.EnableOcclusionFilterScaleVarau.EnableReverbStereoFlipForQuadVarau.ExtraAudioMixerDeviceLoggingVarau.ExtraResonanceLoggingVarau.FadeOutTimeoutMSecVarau.FlushAudioRenderThreadOnGCVarau.FlushCommandBufferOnTimeoutVarau.FocusData.InitializeFocusFactorOnFirstUpdateVarau.ForceRealtimeDecompressionVarau.ForceSyncAudioDecodesVarau.IgnoreUserResonanceSubmixVar