au.NumPrecacheFrames
au.NumPrecacheFrames is a console variable in Unreal Engine 5 (UE5). See what au.NumPrecacheFrames does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
auHelp
When set to > 0, will use that value as the number of frames to precache audio buffers with. 0: Use default value for precache frames, >0: Number of frames to precache.
Usage
Unreal console (open with ~)
> au.NumPrecacheFrames 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in au
au.MinLogTimeBetweenUnderrunWarningsVarau.Modulation.SetPitchRangeCmdau.MultithreadedPatching.PushCallsPerOutputCleanupCheckVarau.NeverMuteNonRealtimeAudioDevicesVarau.nrt.RenderEveryTickVarau.nrt.RenderFrameSizeVarau.OverrunTimeoutMSecVarau.Quartz.bAlwaysTakeVoiceSlotVarau.Quartz.HeadlessClockSampleRateVarau.Quartz.MaxSubscribersToUpdatePerTickVarau.Quartz.SimulateNoAudioDeviceVarau.Quartz.TimeToTakeUpVoiceSlotVar