au.MultithreadedPatching.PushCallsPerOutputCleanupCheck
au.MultithreadedPatching.PushCallsPerOutputCleanupCheck is a console variable in Unreal Engine 5 (UE5). See what au.MultithreadedPatching.PushCallsPerOutputCleanupCheck does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
auHelp
Number of push calls (usually corrisponding to audio block updates) before checking if an output is ready to be destroyed. Default = 256
Usage
Unreal console (open with ~)
> au.MultithreadedPatching.PushCallsPerOutputCleanupCheck 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
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