Compat.MAX_GPUSKIN_BONES
Compat.MAX_GPUSKIN_BONES is a console variable in Unreal Engine 5 (UE5). See what Compat.MAX_GPUSKIN_BONES does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
compatHelp
Max number of bones that can be skinned on the GPU in a single draw call. This setting clamp the per platform project setting URendererSettings::MaxSkinBones. Cannot be changed at runtime.
Usage
Unreal console (open with ~)
> Compat.MAX_GPUSKIN_BONES 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.