UEConsole Commands
VariableConsole VariableRemaining

Compat.MAX_GPUSKIN_BONES

Compat.MAX_GPUSKIN_BONES is a console variable in Unreal Engine 5 (UE5). See what Compat.MAX_GPUSKIN_BONES does, its values, and how to use this cvar in the Unreal console below.

Category: Remaining · Namespace: compat

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Max number of bones that can be skinned on the GPU in a single draw call. This setting clamp the per platform project setting URendererSettings::MaxSkinBones. Cannot be changed at runtime.

Usage

Unreal console (open with ~)
> Compat.MAX_GPUSKIN_BONES 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in compat