Compat.UseDXT5NormalMaps
Compat.UseDXT5NormalMaps is a console variable in Unreal Engine 5 (UE5). See what Compat.UseDXT5NormalMaps does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
compatHelp
Whether to use DXT5 for normal maps, otherwise BC5 will be used, which is not supported on all hardware. Both formats require the same amount of memory (if driver doesn\'t emulate the format). Changing this will cause normal maps to be recompressed on next load (or when using recompile shaders) 0: Use BC5 texture format (default) 1: Use DXT5 texture format (lower quality)
Usage
Unreal console (open with ~)
> Compat.UseDXT5NormalMaps 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.