CriticalPathStall.TickStartFrame
CriticalPathStall.TickStartFrame is a console variable in Unreal Engine 5 (UE5). See what CriticalPathStall.TickStartFrame does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
criticalpathstallHelp
Sleep for the given time in start frame. Time is given in ms. This is a debug option used for critical path analysis and forcing a change in the critical path.
Usage
Unreal console (open with ~)
> CriticalPathStall.TickStartFrame 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.