D3D12.TexturePoolOnlyAccountStreamableTexture
D3D12.TexturePoolOnlyAccountStreamableTexture is a console variable in Unreal Engine 5 (UE5). See what D3D12.TexturePoolOnlyAccountStreamableTexture does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
d3d12Help
Texture streaming pool size only account streamable texture . - 0: All texture types are counted in the pool (legacy, default). - 1: Only streamable textures are counted in the pool. When enabling the new behaviour, r.Streaming.PoolSize will need to be re-adjusted.
Usage
Unreal console (open with ~)
> D3D12.TexturePoolOnlyAccountStreamableTexture 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
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