UEConsole Commands
VariableConsole VariableRemaining

D3D12.TrackedReleasedAllocationFrameRetention

D3D12.TrackedReleasedAllocationFrameRetention is a console variable in Unreal Engine 5 (UE5). See what D3D12.TrackedReleasedAllocationFrameRetention does, its values, and how to use this cvar in the Unreal console below.

Category: Remaining · Namespace: d3d12

Help

Amount of frames for which we keep freed allocation data around when resource tracking is enabled

Usage

Unreal console (open with ~)
> D3D12.TrackedReleasedAllocationFrameRetention 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in d3d12