D3D12.TrackedReleasedAllocationFrameRetention
D3D12.TrackedReleasedAllocationFrameRetention is a console variable in Unreal Engine 5 (UE5). See what D3D12.TrackedReleasedAllocationFrameRetention does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
d3d12Help
Amount of frames for which we keep freed allocation data around when resource tracking is enabled
Usage
Unreal console (open with ~)
> D3D12.TrackedReleasedAllocationFrameRetention 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
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