d3d12.VRAMTexturePoolDefrag.MaxCopySizePerFrame
d3d12.VRAMTexturePoolDefrag.MaxCopySizePerFrame is a console variable in Unreal Engine 5 (UE5). See what d3d12.VRAMTexturePoolDefrag.MaxCopySizePerFrame does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
d3d12Help
Max amount of data to copy during defragmentation in a single frame (default 32MB)
Usage
Unreal console (open with ~)
> d3d12.VRAMTexturePoolDefrag.MaxCopySizePerFrame 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.