d3d12.VRAMTexturePoolDefrag
d3d12.VRAMTexturePoolDefrag is a console variable in Unreal Engine 5 (UE5). See what d3d12.VRAMTexturePoolDefrag does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
d3d12Help
Defrag the VRAM Texture pool (enabled by default)
Usage
Unreal console (open with ~)
> d3d12.VRAMTexturePoolDefrag 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in d3d12
d3d12.UploadHeap.BigBlock.PoolSizeVard3d12.UploadHeap.SmallBlock.MaxAllocationSizeVard3d12.UploadHeap.SmallBlock.PoolSizeVarD3D12.UseUpdateTexture3DComputeShaderVard3d12.VRAMBufferPoolDefragVard3d12.VRAMBufferPoolDefrag.MaxCopySizePerFrameVard3d12.VRAMTexturePoolDefrag.MaxCopySizePerFrameVarD3D12.ZeroBufferSizeInMBVar