Editor.AsyncAssetCompilation
Editor.AsyncAssetCompilation is a console variable in Unreal Engine 5 (UE5). See what Editor.AsyncAssetCompilation does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
editorHelp
1 - Async assets compilation is enabled. 2 - Async assets compilation is enabled but on pause (for debugging). When enabled, assets will be replaced by placeholders until they are ready to reduce stalls on the game thread and improve overall editor performance.
Usage
Unreal console (open with ~)
> Editor.AsyncAssetCompilation 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in editor
Editor.AsyncAssetCompilationFinishAllCmdEditor.AsyncAssetCompilationMaxConcurrencyVarEditor.AsyncAssetCompilationMaxMemoryUsageVarEditor.AsyncAssetCompilationMemoryPerCoreVarEditor.AsyncAssetCompilationResumeVarEditor.AsyncAssetDumpStallStacksCmdEditor.AsyncSkeletalMeshCompilationVarEditor.AsyncSkeletalMeshCompilationFinishAllCmdEditor.AsyncSkeletalMeshCompilationMaxConcurrencyVarEditor.AsyncSkeletalMeshCompilationResumeVarEditor.AsyncStaticMeshCompilationVarEditor.AsyncStaticMeshCompilationFinishAllCmd