Editor.ObjectReverseLookupMode
Editor.ObjectReverseLookupMode is a console variable in Unreal Engine 5 (UE5). See what Editor.ObjectReverseLookupMode does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
editorHelp
0 - Reverse lookup tables are computed every time they are needed (slower behavior) 1 - Maintain permanent reverse lookup tables (faster behavior) 2 - Comparison mode (slowest to do validation between both mode)
Usage
Unreal console (open with ~)
> Editor.ObjectReverseLookupMode 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in editor
Editor.AsyncTextureCompilationFinishAllCmdEditor.AsyncTextureCompilationMaxConcurrencyVarEditor.AsyncTextureCompilationResumeVarEditor.EnableInViewportMenuCmdEditor.HDRNITLevelVarEditor.HDRSupportVarEditor.ObjectReverseLookupValidateCmdEditor.ReflectEditorLevelVisibilityWithGameVarEditor.ResizeMainFrameCmdEditor.UseLegacyGetReferencersForDeletionVar