Editor.UseLegacyGetReferencersForDeletion
Editor.UseLegacyGetReferencersForDeletion is a console variable in Unreal Engine 5 (UE5). See what Editor.UseLegacyGetReferencersForDeletion does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
editorHelp
Choose the algorithm to be used when detecting referencers of any assets/objects being deleted. 0: Use the most optimized version (default) 1: Use the slower legacy version (for debug/comparison)
Usage
Unreal console (open with ~)
> Editor.UseLegacyGetReferencersForDeletion 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in editor
Editor.AsyncStaticMeshPlayInEditorModeVarEditor.AsyncTextureCompilationVarEditor.AsyncTextureCompilationFinishAllCmdEditor.AsyncTextureCompilationMaxConcurrencyVarEditor.AsyncTextureCompilationResumeVarEditor.EnableInViewportMenuCmdEditor.HDRNITLevelVarEditor.HDRSupportVarEditor.ObjectReverseLookupModeVarEditor.ObjectReverseLookupValidateCmdEditor.ReflectEditorLevelVisibilityWithGameVarEditor.ResizeMainFrameCmd