fx.Niagara.GpuComputeDebug.MinTextureHeight
fx.Niagara.GpuComputeDebug.MinTextureHeight is a console variable in Unreal Engine 5 (UE5). See what fx.Niagara.GpuComputeDebug.MinTextureHeight does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
The minimum height we will visualize a texture at, smaller textures will be scaled up to match this.
Usage
Unreal console (open with ~)
> fx.Niagara.GpuComputeDebug.MinTextureHeight 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
fx.Niagara.ForceWaitForCompilationOnActivateVarfx.Niagara.GeometryComponentRenderPoolInactiveTimeLimitVarfx.Niagara.GpuComputeDebug.DrawDebugEnabledVarfx.Niagara.GpuComputeDebug.FourComponentModeVarfx.Niagara.GpuComputeDebug.MaxLineInstancesVarfx.Niagara.GpuComputeDebug.MaxTextureHeightVarfx.Niagara.GpuComputeDebug.ShowNaNInfVarfx.Niagara.GpuProfiling.EnabledVarfx.Niagara.Grid2D.OverrideFormatVarfx.Niagara.Grid2D.ResolutionMultiplierVarfx.Niagara.Grid3D.OverrideFormatVarfx.Niagara.Grid3D.ResolutionMultiplierVar