fx.Niagara.GpuComputeDebug.FourComponentMode
fx.Niagara.GpuComputeDebug.FourComponentMode is a console variable in Unreal Engine 5 (UE5). See what fx.Niagara.GpuComputeDebug.FourComponentMode does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
Adjust how we visualize four component types 0 = Visualize RGB (defaut) 1 = Visualize A
Usage
Unreal console (open with ~)
> fx.Niagara.GpuComputeDebug.FourComponentMode 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
fx.Niagara.FailStaticMeshDataInterfaceVarfx.Niagara.ForceAutoPoolingVarfx.Niagara.ForceLastTickGroupVarfx.Niagara.ForceWaitForCompilationOnActivateVarfx.Niagara.GeometryComponentRenderPoolInactiveTimeLimitVarfx.Niagara.GpuComputeDebug.DrawDebugEnabledVarfx.Niagara.GpuComputeDebug.MaxLineInstancesVarfx.Niagara.GpuComputeDebug.MaxTextureHeightVarfx.Niagara.GpuComputeDebug.MinTextureHeightVarfx.Niagara.GpuComputeDebug.ShowNaNInfVarfx.Niagara.GpuProfiling.EnabledVarfx.Niagara.Grid2D.OverrideFormatVar