fx.Niagara.IndirectArgsPool.LowWaterFrames
fx.Niagara.IndirectArgsPool.LowWaterFrames is a console variable in Unreal Engine 5 (UE5). See what fx.Niagara.IndirectArgsPool.LowWaterFrames does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
The number of frames to wait to shrink the indirect args pool for being below the low water mark. (default=150)
Usage
Unreal console (open with ~)
> fx.Niagara.IndirectArgsPool.LowWaterFrames 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
fx.Niagara.Grid2D.ResolutionMultiplierVarfx.Niagara.Grid3D.OverrideFormatVarfx.Niagara.Grid3D.ResolutionMultiplierVarfx.Niagara.IndirectArgsPool.AllowShrinkingVarfx.Niagara.IndirectArgsPool.BlockSizeFactorVarfx.Niagara.IndirectArgsPool.LowWaterAmountVarfx.Niagara.IndirectArgsPool.MinSizeVarfx.Niagara.LogVerboseWarningsVarfx.Niagara.LUT.OptimizeThresholdVarfx.Niagara.LUT.VerifyPostLoadVarfx.Niagara.MaxCompilePollTimePerFrameVarfx.Niagara.MaxStatRecordedFramesVar