fx.Niagara.MaxCompilePollTimePerFrame
fx.Niagara.MaxCompilePollTimePerFrame is a console variable in Unreal Engine 5 (UE5). See what fx.Niagara.MaxCompilePollTimePerFrame does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
When a lot of system compile tasks queue up, this is the max time per frame that is used to advance them.
Usage
Unreal console (open with ~)
> fx.Niagara.MaxCompilePollTimePerFrame 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
fx.Niagara.IndirectArgsPool.LowWaterAmountVarfx.Niagara.IndirectArgsPool.LowWaterFramesVarfx.Niagara.IndirectArgsPool.MinSizeVarfx.Niagara.LogVerboseWarningsVarfx.Niagara.LUT.OptimizeThresholdVarfx.Niagara.LUT.VerifyPostLoadVarfx.Niagara.MaxStatRecordedFramesVarfx.Niagara.NDIExport.GPUMaxReadbackCountVarfx.Niagara.NDISpline.GDisableLUTsVarfx.Niagara.NDIStaticMesh.UseInlineLODsOnlyVarfx.Niagara.PerfTestFramesVarfx.Niagara.PruneEmittersOnCookVar