gc.PendingKillEnabled
gc.PendingKillEnabled is a console variable in Unreal Engine 5 (UE5). See what gc.PendingKillEnabled does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
gcHelp
If true, objects marked as PendingKill will be automatically nulled and destroyed by Garbage Collector.
Usage
Unreal console (open with ~)
> gc.PendingKillEnabled 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in gc
gc.MaxObjectsInGameVargc.MaxObjectsNotConsideredByGCVargc.MinDesiredObjectsPerSubTaskVargc.MinGCClusterSizeVargc.MultithreadedDestructionEnabledVargc.NumRetriesBeforeForcingGCVargc.PerformGCWhileAsyncLoadingVargc.SizeOfPermanentObjectPoolVargc.StressTestGCVargc.TimeBetweenPurgingPendingKillObjectsVargc.TimeBetweenPurgingPendingKillObjectsOnIdleServerMultiplierVargc.UseDisregardForGCOnDedicatedServersVar