gc.MultithreadedDestructionEnabled
gc.MultithreadedDestructionEnabled is a console variable in Unreal Engine 5 (UE5). See what gc.MultithreadedDestructionEnabled does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
gcHelp
If true, the engine will free objects\' memory from a worker thread
Usage
Unreal console (open with ~)
> gc.MultithreadedDestructionEnabled 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in gc
gc.LowMemory.TimeBetweenPurgingPendingLevelsVargc.MaxObjectsInEditorVargc.MaxObjectsInGameVargc.MaxObjectsNotConsideredByGCVargc.MinDesiredObjectsPerSubTaskVargc.MinGCClusterSizeVargc.NumRetriesBeforeForcingGCVargc.PendingKillEnabledVargc.PerformGCWhileAsyncLoadingVargc.SizeOfPermanentObjectPoolVargc.StressTestGCVargc.TimeBetweenPurgingPendingKillObjectsVar